Counter-Strike: Global Offensive just got a new surprise update with A LOT of changes to Vertigo. The map has gotten a complete revamp of mid and B site, making it a lot more open. These new  They have added so that people observing games now can see the player they are observing’s crosshair and a feature where you can copy the crosshair of another player from the scoreboard. The update also has a few map changes to and de_train.

Link to the official Counter-Strike: Global Offensive Release Notes for 4/16/2020

GAMEPLAY

  • Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
  • Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

UI

  • Added ability to see crosshairs of observed players
  • Added ability to copy crosshairs of other players (through the scoreboard).
  • Added ability to listen to music kit MVP anthem when inspecting music kits.

MUSIC

  • Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
    • Austin Wintory, Bachram
    • Daniel Sadowski, Eye of the Dragon
    • Dren, Gunman Taco Truck
    • Matt Levine, Drifter
    • Sam Marshall, Bodacious
    • Tim Huling, Neo Noir
    • Tree Adams and Ben Bromfield, M.U.D.D. FORCE

MISC

  • Fixed agents sometimes not holding weapons on the end of match screens
  • Fixed agents in Perfect World version sometimes vocalizing English radio commands
  • The Events tab of the Watch menu will now also present online competitions

MAPS

Anubis

  • Fixed the prop draw distance at canal in front of A
  • Increased the bomb explosion radius from 400 to 450
  • Improved readability at A main and middle
  • Several clipping fixes
  • Fixed some missing prop faces
  • Improved navigation so bots now know how to drop down areas
  • Moved the spawn icons on the radar to the right coordinates
  • Fixed nav file issue

Chlorine

  • Visual rework of base textures to help visibility
  • Made B bombsite lights brighter
  • Removed floating displacement near CT spawn

Jungle

  • Added more loot crates in few regions of a map
  • Fixed some community bug reports (including flying ladder)
  • Updated minimap tablet texture
  • Added one extra house near Radio Tower region
  • Reworked wooden fences prop (removed holes)
  • Fixed collision mesh of solar battery model

Vertigo

  • Brightened i-beam textures
  • Replaced wooden fence on A site with metal version, decreasing wallbang damage
  • Bombsite B:
  • Lowered height of site by 32 units
  • Tightened exit from T stairs
  • Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
  • Flipped railings on stairs to site, to allow jump up from sandbag position
  • Reworked site layout and cover
  • Moved connector from B halls that went under mid, to further towards T spawn
  • Enabled B site in Wingman mode
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

Train

  • Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
  • Fixed not being able to walk off top of ladder on oil train, B site
  • Brightened scaffolding by oil train
  • New collision model on dumpsters found around the map
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

 

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